Old CampStrażnik · Old Camp
Jackal
Strażnik ze Old Camp. Mówi do gracza.
- Obóz
- Old Camp
- Gildia
- Strażnik
- Rutyny
- 4
Gdzie znaleźć Jackal
Walka
Their stats
350
Health
35
Strength
100
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Jackal wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Jackal in 7 to 12 hits; they drop you in 1.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
30 to 50
per swing · 7 to 12 hits to drop
A weak-spot hit can spike higher.
Jackal's health.
Bonebreaker (about 100 Dexterity) drops you in 1 hit through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Łup
Confirmed drops

Bonebreaker
Signature weapon
434
Heavy Crossbow
Carried

Bolt
Carried
x18
These are the items Jackal actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Głos i dialog
- Kwestie głosowe
- 34
- Sceny bohatera
- 9
- Tematy dialogowe
- 9






