MarchandGuru · Camp du marais
Baal Cadar
Guru du Camp du marais. Un marchand à qui acheter et à qui vendre, proposant 28 marchandises qui forme aussi à Mana, Inscription.
- Camp
- Camp du marais
- Rôle
- Guru
- En stock
- 28 marchandises
Achète & vend
28 marchandisesRunes & parchemins

Transform into Bloodfly
Runes & parchemins
70
Transform into Wolf
Runes & parchemins
55
Transform into Molerat
Runes & parchemins
40x2
Transform into Scavenger
Runes & parchemins
40
Fist of Wind
Runes & parchemins
35x4
Healing
Runes & parchemins
10x8
Lumière
Runes & parchemins
5x10
Bagues & amulettes
Nourriture & potions

Essence of Healing
Nourriture & potions
25x8
Essence of Magic Energy
Nourriture & potions
24x6
Mild Healing Herbs
Nourriture & potions
16x12
Raven Herbs
Nourriture & potions
13x10
Grave Moss
Nourriture & potions
10x4
Lunanaceae
Nourriture & potions
6x4
Solanaceae
Nourriture & potions
6x4
Flame Thorn
Nourriture & potions
5x6
Water
Nourriture & potions
4x8
Hellcap
Nourriture & potions
3x8
Livres & documents

First circle of magic
Livres & documents
50
Map of the Swamp Camp
Livres & documents
40
Les Mouches de Sang
Livres & documents
40
The circle of Novices
Livres & documents
25
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie.
Enseigne aussi
2 compétencesOù trouver Baal Cadar
Combat
Their stats
Level 30+300 XP600
Health
70
Strength
55
Dexterity
200
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedBaal Cadar's own protection values per damage channel - what your hits are reduced by. The GUR armour above is their gear.
Their weapon
No signature weapon is recorded for Baal Cadar, so the matchup below uses their stats and a typical GUR weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Baal Cadar in 15 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
40
per connecting swing · 15 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Baal Cadar's health at Gothic.
Unarmed (fists) (70 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Fist of Wind
Carried

Extract of Magic Energy
Carried
x4
Dreamcall
Carried
x2
Parchment
Carried
x4
These are the items Baal Cadar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


