MarchandGuru · Camp du marais
Baal Cadar
Guru du Camp du marais. Un marchand à qui acheter et à qui vendre, proposant 28 marchandises qui forme aussi à Mana, Rune Inscription.
- Camp
- Camp du marais
- Rôle
- Guru
- En stock
- 28 marchandises
Achète & vend
28 marchandisesRunes & parchemins

Transform into Bloodfly
Runes & parchemins
70
Transform into Wolf
Runes & parchemins
55
Transform into Molerat
Runes & parchemins
40x2
Transform into Scavenger
Runes & parchemins
40
Fist of Wind
Runes & parchemins
35x4
Healing
Runes & parchemins
10x8
Lumière
Runes & parchemins
5x10
Bagues & amulettes
Nourriture & potions

Essence of Healing
Nourriture & potions
25x8
Essence of Magic Energy
Nourriture & potions
24x6
Mild Healing Herbs
Nourriture & potions
16x12
Raven Herbs
Nourriture & potions
13x10
Grave Moss
Nourriture & potions
10x4
Lunanaceae
Nourriture & potions
6x4
Solanaceae
Nourriture & potions
6x4
Flame Thorn
Nourriture & potions
5x6
Water
Nourriture & potions
4x8
Hellcap
Nourriture & potions
3x8
Livres & documents

First circle of magic
Livres & documents
50
Map of the Swamp Camp
Livres & documents
40
Les Mouches de Sang
Livres & documents
40
The circle of Novices
Livres & documents
25
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.
Enseigne aussi
2 compétencesOù trouver Baal Cadar
Combat
Their stats
300
Health
30
Strength
70
Dexterity
Base attributes at Gothic (Standard) difficulty.
Typical GUR armour
Not confirmedTypical GUR kit, shown as a guide. The exact armour varies from one GUR to the next, so treat these as a rough guide.
Their weapon
No signature weapon is recorded for Baal Cadar, so the matchup below uses their stats and a typical GUR weapon as a guide.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Baal Cadar in 5 to 9 hits; they drop you in 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 5 to 9 hits to drop
A weak-spot hit can spike higher.
Baal Cadar's health.
Unarmed (fists) (about 70 Dexterity) drops you in 2 hits through your armour.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.
Loot
Confirmed drops

Extract of Magic Energy
Carried
x4
Dreamcall
Carried
x2
Parchment
Carried
x4
These are the items Baal Cadar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


