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JoruSwamp Camp

Novice · Swamp Camp

Joru

Novice du Swamp Camp. Parle au joueur.

A des dialoguesAfterTalkingCampDividedEscapeFollowOwnershipStartWait
Camp
Swamp Camp
Guilde
Novice
Routines
7

Où trouver Joru

Location of Joru on the overworld map

Lieu

Région
Camp du marais
Sur la carte du monde Oui

Quests

1 quest

Combat

Their stats

Level 6+60 XP

148

Health

15

Strength

15

Dexterity

55

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Novice's ArmorNovice armour
Edge10
Blunt10
Point5
Energy12
Fire12
Ice12
Wind12

Joru's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.

Their weapon

Lester's MediatorSignature
Damage
60
Damage type
Blunt
Needs Strength
52
Worth
220

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous50 per hit·3 hits to drop

You drop Joru in 3 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

50

per connecting swing · 3 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Joru's health at Gothic.

Joru's Edge protection-10
Their hit on you70

Lester's Mediator (15 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Joru actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voix et dialogues

Répliques vocales
46
Scènes du héros
11
Sujets de dialogue
10

Conversations

8 sujets
Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.3 répliques
  1. Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.
  2. Maybe one of the other gurus can help you? I don't know, man. Look around.
  3. Where do I find scrolls with Sleeper magic?
That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.8 répliques
  1. That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.
  2. If you want his attention, try and use a magic scroll in his vicinity.
  3. Not a Windfist, of course - try putting one of his students to sleep or something, you get the idea.
  4. Baal Namib, the one by the entrance, is a tough nut. I think Lester might be able to help you out here - just ask him when the old man is not around.
  5. The other gurus aren't as hard to impress ... just make yourself useful, and make sure they notice.
  6. Sure thing - you scratch my back, I scratch yours.
  7. I helped you out. Your turn now: how do I impress the gurus?
  8. All right. Thanks for the tips.
Oh, alors tu cherches à nous rejoindre ? Très bien ! Laisse-moi réfléchir... Hmm, ouais, je pourrais peut-être t’aider.4 répliques
  1. Oh, alors tu cherches à nous rejoindre ? Très bien ! Laisse-moi réfléchir... Hmm, ouais, je pourrais peut-être t’aider.
  2. Je ne suis encore qu’un novice, mais je connais les baals mieux que la plupart des types dans ce camp.
  3. Cela dit, je voudrais d’abord que tu me rendes un service. Tu es déjà passé chez Fortuno ?
  4. Je dois gagner la faveur des baals. Tu aurais des conseils à me donner ?
Alors, tu as déjà ta ration quotidienne ? Donne-la-moi, et on fera affaire.2 répliques
  1. Alors, tu as déjà ta ration quotidienne ? Donne-la-moi, et on fera affaire.
  2. Je vais y réfléchir.
Je suppose que tu pourrais l’appeler l’intendant. C’est lui qui distribue nos rations quotidiennes de sèches à fumer.2 répliques
  1. Je suppose que tu pourrais l’appeler l’intendant. C’est lui qui distribue nos rations quotidiennes de sèches à fumer.
  2. Je vais y réfléchir.
Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them. 3 répliques
  1. Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them.
  2. There are ways to work around that, but they are different for each of them. I can give you some tips.
  3. Here are some smoke rolls for you.
Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice. 1 réplique
  1. Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice.
Pas encore... mais Kalom ne nous donne jamais que quelques sèches.5 répliques
  1. Pas encore... mais Kalom ne nous donne jamais que quelques sèches.
  2. Seuls les gourous reçoivent suffisamment d’herbe des marais pour s’élever et véritablement atteindre le royaume spirituel.
  3. Mais ça ne me dérange pas... Un jour, je serai un gourou, moi aussi, et alors, j’aurai enfin la chance de contempler notre maître dans toute sa gloire.
  4. Un jour...
  5. Alors ? Le Dormeur vous a parlé ?

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