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MelvinSwamp Camp

Citizen · Swamp Camp

Melvin

Citizen du Swamp Camp. Parle au joueur.

A des dialoguesCampDividedConfrontationOwnershipStartWaitDusty
Camp
Swamp Camp
Guilde
Citizen
Routines
5

Où trouver Melvin

Location of Melvin on the overworld map

Lieu

Région
Camp du marais
Sur la carte du monde Oui

Combat

Their stats

60

Health

6

Strength

25

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Digger's TrousersDigger armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Melvin wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

ClubSignature
Damage
5
Damage type
Blunt
Needs Strength
5
Worth
2

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Melvin in 1 to 2 hits; they drop you in 4 to 6.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Melvin's health.

Melvin's Edge armour0
Their hit on you15 to 25

Club (about 25 Dexterity) drops you in 4 to 6 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

Confirmed drops

These are the items Melvin actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voix et dialogues

Répliques vocales
40
Scènes du héros
3
Sujets de dialogue
2

Conversations

1 sujet
Vraiment ? Alors, dis-lui d’arrêter d’être aussi fier. 3 répliques
  1. Vraiment ? Alors, dis-lui d’arrêter d’être aussi fier.
  2. Attends, je connais Dusty. Je lui ai parlé, une fois.
  3. Je vais le lui dire.

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