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Gor Na DrakSwamp Camp

TPL · Swamp Camp

Gor Na Drak

TPL du Swamp Camp. Parle au joueur.

A des dialoguesCampDividedCollapsedFMTakenRestStart
Camp
Swamp Camp
Guilde
TPL
Routines
5

Où trouver Gor Na Drak

Location of Gor Na Drak on the overworld map

Lieu

Région
Camp du marais
Sur la carte du monde Oui

Combat

Their stats

Level 23+230 XP

392

Health

100

Strength

80

Dexterity

200

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Templar's ArmorTemplar armour
Edge30
Blunt30
Point25
Energy28
Fire30
Ice28
Wind28

Gor Na Drak's own protection values per damage channel - what your hits are reduced by. The TPL armour above is their gear.

Their weapon

King's BladeSignature
Damage
74
Damage type
Edge
Needs Strength
59
Worth
1507

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous30 per hit·14 hits to drop

You drop Gor Na Drak in 14 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30

per connecting swing · 14 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Gor Na Drak's health at Gothic.

Gor Na Drak's Edge protection-30
Their hit on you169

King's Blade (100 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Gor Na Drak actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voix et dialogues

Répliques vocales
0
Scènes du héros
4
Sujets de dialogue
4

Conversations

3 sujets
A lot. We hunt day and night. 2 répliques
  1. A lot. We hunt day and night.
  2. How much more ichor do you need for the ritual?
Yes. The minecrawlers ooze it from their mandibles. If you extract the mandibles properly, you can gather it for your purposes. 2 répliques
  1. Yes. The minecrawlers ooze it from their mandibles. If you extract the mandibles properly, you can gather it for your purposes.
  2. "Crawler ichor?"
Like I said - the dreamjuice. We need it for the Great Awakening. 4 répliques
  1. Like I said - the dreamjuice. We need it for the Great Awakening.
  2. It steels our minds so we can withstand the Sleeper's power during the ritual.
  3. But there's still so much to gather ...
  4. What does Cor Kalom need the ichor for?

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