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FortunoSwamp Camp

Novice · Swamp Camp

Fortuno

Novice du Swamp Camp. Parle au joueur.

A des dialoguesStart
Camp
Swamp Camp
Guilde
Novice
Routines
1

Où trouver Fortuno

Location of Fortuno on the overworld map

Lieu

Région
Camp du marais
Sur la carte du monde Oui

Combat

Their stats

70

Health

7

Strength

15

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Novice's ArmorNovice armour
Edge0
Blunt5
Point5
Energy0
Fire3
Ice3
Wind3

The armour Fortuno wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Fortuno's ClubSignature
Damage
20
Damage type
Blunt
Needs Strength
12
Worth
54

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·2 hits to drop

You drop Fortuno in 2 hits; they drop you in 3 to 5.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 hits to drop

A weak-spot hit can spike higher.

Target health

Fortuno's health.

Fortuno's Edge armour0
Their hit on you18 to 30

Fortuno's Club (about 15 Dexterity) drops you in 3 to 5 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

These are the items Fortuno actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voix et dialogues

Répliques vocales
20
Scènes du héros
3
Sujets de dialogue
4

Conversations

3 sujets
Let's trade.1 réplique
  1. Let's trade.
Here you go - three black sages. Don't smoke them all at once, though. 3 répliques
  1. Here you go - three black sages. Don't smoke them all at once, though.
  2. Nice try, friend. You've already had it. If you want more, come back tomorrow or buy some.
  3. I'm here for my daily ration.
Three rolls of fresh swampweed. It's black sage ... good stuff.4 répliques
  1. Three rolls of fresh swampweed. It's black sage ... good stuff.
  2. You get a ration of three every day - if you want more, you'll have to pay.
  3. Oh, and should you find some other herbs or berries while you're out there. I'll make you a good price.
  4. What kind of gift do you have?

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