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Boots IIBandit

armure de guilde Bandit

Boots II

Tranchant

Épées & haches

3

Provides defense against the cutting edges of swords and axes.

Contondant

Masses & marteaux

7

Provides defense against the crushing blows of maces.

Perforant

Flèches & carreaux

2

This protection reduces the piercing damage from arrows and bolts.

Énergie

Runes & parchemins

2

Reduces damage from magical energy attacks such as lightning bolts.

Feu

Flamme & lave

2

Designed to shield against the intense heat of flames, this protection ensures you're less affected by fire-based attacks and hazards.

Glace

Givre & froid

0

Vent

Rafales & tempêtes

1

Defends against the crushing force of wind-based magic.

Guilde
Bandit
Total
17
Super armure
1
Classe
Panoplie

Types de dégâts

Tranchant · Épées & haches
3
Contondant · Masses & marteaux
7
Perforant · Flèches & carreaux
2
Énergie · Runes & parchemins
2
Feu · Flamme & lave
2
Glace · Givre & froid
0
Vent · Rafales & tempêtes
1

Plus d'armures Bandit