New CampOrg Mercenary · New Camp
Shrike
Org Mercenary des New Camp. Spricht mit dem Spieler.
- Lager
- New Camp
- Gilde
- Org Mercenary
- Routinen
- 3
Wo du Shrike findest
Quests
2 QuestsKampf
Their stats
90
Health
9
Strength
30
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Shrike wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Shrike in 2 to 3 hits; they drop you in 2 to 3.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 to 3 hits to drop
A weak-spot hit can spike higher.
Shrike's health.
Sting Mace (about 30 Dexterity) drops you in 2 to 3 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
Confirmed drops

Sting Mace
Signature weapon
97
Lockpick
Carried
x2
Ore Nugget
Carried
x15
Rice
Carried
x2
Rice Schnapps
Carried

Torch
Carried
x2
Essence of Healing
Carried

Razor
Carried

Tumbler
Carried

Grilled Meat
Carried

Bread
Carried

Teeth
Carried

Rider's Bow
Carried

Arrow
Carried
x21
These are the items Shrike actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
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