New CampOrg Mercenary · New Camp
Sharky
Org Mercenary des New Camp. Spricht mit dem Spieler.
- Lager
- New Camp
- Gilde
- Org Mercenary
- Routinen
- 1
Wo du Sharky findest
Quests
1 QuestKampf
Their stats
Level 8+80 XP236
Health
40
Strength
30
Dexterity
100
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedSharky's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Sharky in 6 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
46
per connecting swing · 6 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Sharky's health at Gothic.
Torch (40 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Fackel
Equipped weapon
2
Dietrich
Carried
x2
Erzbrocken
Carried
x23
Reis
Carried
x2
Reisschnaps
Carried
x2
Essenz heilender Kraft
Carried
Sells / stock

Morgenstern
For sale
79
Kurzbogen
For sale
32
Essenz heilender Kraft
For sale
25x4
Schnitter
For sale
18
Dietrich
For sale
15x6
Lederstreifen
For sale
14x2
Nagelkeule
For sale
13
Reisschnaps
For sale
13x3
Verwitterte Axt
For sale
12
Brot
For sale
6x2
Kerze
For sale
6x2
Handaxt
For sale
6
Reis
For sale
5x8
Schmiedehammer
For sale
5
Rasiermesser
For sale
4
Sichel
For sale
4
Schürhaken
For sale
3
Knüppel
For sale
2
Fackel
For sale
2x3
Becher
For sale
2
Arrow
For sale
1x10
Erzbrocken
For sale
1x23
These are the items Sharky actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Stimme und Dialog
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