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RoscoeNew Camp

Org Mercenary · New Camp

Roscoe

Org Mercenary des New Camp. Spricht mit dem Spieler.

Hat DialogCollapseStart
Lager
New Camp
Gilde
Org Mercenary
Routinen
2

Wo du Roscoe findest

Location of Roscoe on the overworld map

Ort

Region
New Camp
In der Oberwelt Ja

Im Gespräch erwähnt

1 Person

Kampf

Their stats

120

Health

12

Strength

50

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Roscoe wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

MaceSignature
Damage
35
Damage type
Blunt
Needs Strength
27
Worth
197

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·2 to 4 hits to drop

You drop Roscoe in 2 to 4 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Roscoe's health.

Roscoe's Edge armour0
Their hit on you48 to 80

Mace (about 50 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

Confirmed drops

These are the items Roscoe actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

Sprachzeilen
18
Helden-Szenen
10
Dialogthemen
6

Gespräche

3 Themen
Bitte, was? Machst du Witze?8 Zeilen
  1. Bitte, was? Machst du Witze?
  2. You, my man, got stones. Let me guess, Thorus sent you to fetch it? He'd absolutely lose it if he knew you were here.
  3. Ah. Well, HE would be laughing his ass off.
  4. Sure. He'll be over the moon.
  5. Ich hab die Bedarfsliste der Alten Mine.
  6. Nein. Ian hat sie mir gegeben.
  7. Actually, it was Diego.
  8. So, can I see Lares or not?
Hi!1 Zeile
  1. Hi!
Mordrag? Ain't seen that man in ages ... so he didn't turn coat after all?8 Zeilen
  1. Mordrag? Ain't seen that man in ages ... so he didn't turn coat after all?
  2. Uh-huh ... well, if you run into him again, go tell him Lares wants to see him.
  3. Was ist denn jetzt schon wieder?
  4. Hmm ... all right, then. Go on in.
  5. Mordrag sent me.
  6. No. He helped me get here.
  7. He actually gave me something for Lares.
  8. A ring.

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