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OrikNew Camp

Soldier · New Camp

Orik

Soldier des New Camp. Spricht mit dem Spieler.

Hat DialogStart
Lager
New Camp
Gilde
Soldier
Routinen
1

Wo du Orik findest

Location of Orik on the overworld map

Ort

Region
New Camp
In der Oberwelt Ja

Kampf

Their stats

210

Health

21

Strength

150

Dexterity

2,000

Mana

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Orik wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Orik's AxeSignature
Damage
95
Damage type
Edge
Needs Strength
80
Worth
364

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·4 to 6 hits to drop

You drop Orik in 4 to 6 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 4 to 6 hits to drop

A weak-spot hit can spike higher.

Target health

Orik's health.

Orik's Edge armour0
Their hit on you144 to 240

Orik's Axe (about 150 Dexterity) drops you in 1 hit through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

Confirmed drops

These are the items Orik actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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