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JoruSwamp Camp

Novice · Swamp Camp

Joru

Novice des Swamp Camp. Spricht mit dem Spieler.

Hat DialogAfterTalkingCampDividedEscapeFollowOwnershipStartWait
Lager
Swamp Camp
Gilde
Novice
Routinen
7

Wo du Joru findest

Location of Joru on the overworld map

Ort

Region
Sumpflager
In der Oberwelt Ja

Quests

1 Quest

Kampf

Their stats

Level 6+60 XP

148

Health

15

Strength

15

Dexterity

55

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Novice's ArmorNovice armour
Edge10
Blunt10
Point5
Energy12
Fire12
Ice12
Wind12

Joru's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.

Their weapon

Lester's MediatorSignature
Damage
60
Damage type
Blunt
Needs Strength
52
Worth
220

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous50 per hit·3 hits to drop

You drop Joru in 3 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

50

per connecting swing · 3 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Joru's health at Gothic.

Joru's Edge protection-10
Their hit on you70

Lester's Mediator (15 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Joru actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

Sprachzeilen
46
Helden-Szenen
11
Dialogthemen
10

Gespräche

8 Themen
Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.3 Zeilen
  1. Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.
  2. Maybe one of the other gurus can help you? I don't know, man. Look around.
  3. Where do I find scrolls with Sleeper magic?
That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.8 Zeilen
  1. That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.
  2. If you want his attention, try and use a magic scroll in his vicinity.
  3. Not a Windfist, of course - try putting one of his students to sleep or something, you get the idea.
  4. Baal Namib, the one by the entrance, is a tough nut. I think Lester might be able to help you out here - just ask him when the old man is not around.
  5. The other gurus aren't as hard to impress ... just make yourself useful, and make sure they notice.
  6. Sure thing - you scratch my back, I scratch yours.
  7. I helped you out. Your turn now: how do I impress the gurus?
  8. All right. Thanks for the tips.
Du willst bei uns mitmachen? Das ist gut! Warte mal ... Ja, ich glaube, ich kann dir helfen.4 Zeilen
  1. Du willst bei uns mitmachen? Das ist gut! Warte mal ... Ja, ich glaube, ich kann dir helfen.
  2. Ich bin zwar noch kein Guru, aber ich habe einigen Einfluss in der Bruderschaft.
  3. Du müsstest mir einen kleinen Gefallen tun. Bist du schon bei Fortuno gewesen?
  4. Ich will mich eurem Lager anschließen - kannst du mir dabei helfen?
Dann hast du bestimmt schon deine tägliche Ration bekommen? Wenn du sie mir überlässt, sind wir im Geschäft.2 Zeilen
  1. Dann hast du bestimmt schon deine tägliche Ration bekommen? Wenn du sie mir überlässt, sind wir im Geschäft.
  2. Ich denke drüber nach.
Man könnte ihn den Quartiermeister nennen. Er verteilt die täglichen Rationen Sumpfkraut. 2 Zeilen
  1. Man könnte ihn den Quartiermeister nennen. Er verteilt die täglichen Rationen Sumpfkraut.
  2. Ich denke drüber nach.
Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them. 3 Zeilen
  1. Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them.
  2. There are ways to work around that, but they are different for each of them. I can give you some tips.
  3. Here are some smoke rolls for you.
Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice. 1 Zeile
  1. Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice.
Noch nicht. Aber wir kriegen auch nicht viel Kraut.5 Zeilen
  1. Noch nicht. Aber wir kriegen auch nicht viel Kraut.
  2. Nur die Gurus bekommen genug Sumpfkraut, um ihren Geist auf die nächste Ebene zu bringen.
  3. Aber was soll's. Eines Tages werde ich ein Guru sein und dann werde ich den Schläfer in all seiner Herrlichkeit erblicken.
  4. Eines Tages ...
  5. Und? Hat der Schläfer schon zu dir gesprochen?

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