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The Compendium

Enemy Types

The Valley fields more nameless foes than named ones. These are the common classes you trade blows with most: each with its in-game name and the typical strength, health and kit for the rank, so you can size up any fight before you start it.

12 classesTypical statsMatchup calculator

Combat Basics

The Valley does not fight fair, so neither should you. Patience and a little cunning keep you alive far longer than a strong arm alone. A few habits carry you through almost every encounter on this page.

  • Draw foes out and take them one at a time. Wade into a whole pack and the Valley will bury you.
  • Keep a bow close from the start. A few arrows soften or finish a dangerous beast before it ever reaches you.
  • Lure a hostile creature onto a guard or a companion you are escorting and let them shoulder the danger.
  • A kill that an unrelated NPC lands rarely earns you anything. Companions you are escorting are the exception, so their kills still count for you.
  • Defence is always at hand: hold to block and parry, tap the dedicated dodge to slip a blow, and lock onto a target to keep it framed.
  • One-handed fighting grows with training, opening combos, parries and ripostes, critical hits, finishers, knockbacks, and cancelling a swing straight into a dodge.
  • A drawn weapon needs an aim step before it looses, so a shot is never as instant as a melee swing.

Stats are representative of each class, not a single fixed creature. The exact strength, health and kit shift from one foe to the next.