Enemy class
Ore Baron
Old Camp ruler, plated and all but unkillable early on. Meet a generic one and these are the numbers you can expect to fight through.
- Health
- 800
- Strength
- 80
- Dexterity
- 70
- Threat
- Deadly
Can you beat one?
These are typical numbers for the class, not a single fixed creature. The exact strength, health and kit shift from one Ore Baron to the next, so treat this as a guide to the fight rather than an exact readout.
Their stats
800
Health
80
Strength
70
Dexterity
Base attributes at Gothic (Standard) difficulty.
Their armour
EstimatedTypical Ore Baron kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
No weapon on record. They likely fight with fists or a plain camp tool.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Ore Baron in 27 to 45 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
18 to 30
per swing · 27 to 45 hits to drop
A weak-spot hit can spike higher.
Ore Baron's health.
Unarmed (fists) (about 80 Strength) drops you in 1 to 2 hits through your armour.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.