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Water Mage armour致命

敌人类别

Water Mage

New Camp spellcaster, calls the storm against you. 遇到一个普通个体时,你能预期与之交手的就是这些数值。

生命
500
力量
50
灵巧
150
威胁
致命

你能打赢一个吗?

这些是该类别的典型数值,而非某个固定的生物。每个 Water Mage 的确切力量、生命与装备各有不同,所以请把它当作这场战斗的参考,而非精确读数。

Their stats

500

Health

50

Strength

150

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Water RobeWater Mage armour
Edge10
Blunt40
Point40
Energy5
Fire30
Ice20
Wind20

Typical Water Mage kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

No weapon on record. They likely fight with fists or a plain camp tool.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous30 to 50 per hit·10 to 17 hits to drop

You drop Water Mage in 10 to 17 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 10 to 17 hits to drop

A weak-spot hit can spike higher.

Target health

Water Mage's health.

Water Mage's Edge armour-10 (est.)
Their hit on you91 to 153

Unarmed (fists) (about 150 Dexterity) drops you in 1 hit through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

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