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Guru armourForte menace

Classe d'ennemi

Guru

Sect Camp preacher, far tougher than the robe suggests. Croise-en un générique et voilà les chiffres que tu peux t'attendre à affronter.

Santé
300
Force
30
Dextérité
70
Menace
Forte menace

Peux-tu en battre un ?

Ce sont des chiffres typiques de la classe, pas d'une créature unique et fixe. La force, la santé et l'équipement exacts varient d'un Guru à l'autre, alors prends ceci comme un guide du combat plutôt qu'un relevé précis.

Their stats

300

Health

30

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Novice's ArmorNovice armour
Edge0
Blunt5
Point5
Energy0
Fire3
Ice3
Wind3

Typical Guru kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

No weapon on record. They likely fight with fists or a plain camp tool.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·5 to 9 hits to drop

You drop Guru in 5 to 9 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 5 to 9 hits to drop

A weak-spot hit can spike higher.

Target health

Guru's health.

Guru's Edge armour0 (est.)
Their hit on you43 to 73

Unarmed (fists) (about 70 Dexterity) drops you in 2 hits through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

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