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SlyOld Camp

STT · Old Camp

Sly

STT of the Old Camp. Speaks to the player.

Has dialogueInExtremoWaitOwnershipStart
Camp
Old Camp
Guild
STT
Routines
3

Where you find Sly

Location of Sly on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

90

Health

9

Strength

20

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Shadow's DressShadow armour
Edge20
Blunt35
Point35
Energy10
Fire50
Ice30
Wind30

The armour Sly wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Farmer's DefenseSignature
Damage
14
Damage type
Edge
Needs Strength
10
Worth
32

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Even fight24 to 40 per hit·3 to 4 hits to drop

You drop Sly in 3 to 4 hits; they drop you in 3 to 5.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

24 to 40

per swing · 3 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Sly's health.

Sly's Edge armour-20
Their hit on you17 to 29

Farmer's Defense (about 20 Dexterity) drops you in 3 to 5 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

Confirmed drops

These are the items Sly actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
20
Hero scenes
0

More of the Old Camp