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Viper Comerciante

Outsider · Mina Antiga

Viper

Outsider do Mina Antiga. Um comerciante de quem você pode comprar e para quem pode vender, carregando 1 mercadorias.

Assentamento
Mina Antiga
Papel
Outsider
Em estoque
1 mercadorias

Compra e vende

1 mercadorias

Os valores são o valor base do item em minério - os pedaços de minério mágico que são a única moeda da Colônia.

Onde encontrar Viper

Location of Viper on the overworld map

Local

Assentamento
Mina Antiga
No mundo aberto
Sim

Combate

Their stats

Level 8+80 XP

224

Health

40

Strength

18

Dexterity

130

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Shadow's DressShadow armour
Edge8
Blunt8
Point0
Energy5
Fire10
Ice5
Wind5

Viper's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.

Their weapon

Thorn of WoundsSignature
Damage
18
Damage type
Edge
Needs Strength
15
Worth
38

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous52 per hit·5 hits to drop

You drop Viper in 5 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

52

per connecting swing · 5 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Viper's health at Gothic.

Viper's Edge protection-8
Their hit on you53

Thorn of Wounds (40 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Saque

These are the items Viper actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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