ComercianteOutsider · Assentamento Antigo
Dexter
Outsider do Assentamento Antigo. Um comerciante de quem você pode comprar e para quem pode vender, carregando 33 mercadorias.
- Assentamento
- Assentamento Antigo
- Papel
- Outsider
- Em estoque
- 33 mercadorias
Compra e vende
33 mercadoriasArmas
Comida e poções

Extract of Healing
Comida e poções
32x5
Strong Beer
Comida e poções
30
Essence of Healing
Comida e poções
25x10
Essence of Magic Energy
Comida e poções
24x8
Dragonroot
Comida e poções
16x6
Mild Healing Herbs
Comida e poções
16x10
Stoneroot
Comida e poções
16x8
Beer
Comida e poções
10x3
Velayis
Comida e poções
9x13
Cheese
Comida e poções
8x2
Bread
Comida e poções
6x3
Flame Thorn
Comida e poções
5x12
Apple
Comida e poções
4x7
Water
Comida e poções
4x7
Cabbage
Comida e poções
3
Carrot
Comida e poções
3x3
Pear
Comida e poções
3x3
Onion
Comida e poções
2x3
Potato
Comida e poções
2x4
Chaves

Lockpick
Chaves
15x12
Livros e documentos

Map of the Colony
Livros e documentos
50
Mercadorias
Os valores são o valor base do item em minério - os pedaços de minério mágico que são a única moeda da Colônia. O que você de fato paga ou recebe varia com a margem do mercador e a sua reputação.
Onde encontrar Dexter
Combate
Their stats
80
Health
8
Strength
30
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Dexter wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Dexter in 2 to 4 hits; they drop you in 2 to 4.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
24 to 40
per swing · 2 to 4 hits to drop
A weak-spot hit can spike higher.
Dexter's health.
Thorn of Wounds (about 30 Dexterity) drops you in 2 to 4 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Saque
These are the items Dexter actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.







