ComercianteGuru · Assentamento do Pântano
Baal Cadar
Guru do Assentamento do Pântano. Um comerciante de quem você pode comprar e para quem pode vender, carregando 28 mercadorias que também treina Mana, Inscription.
- Assentamento
- Assentamento do Pântano
- Papel
- Guru
- Em estoque
- 28 mercadorias
Compra e vende
28 mercadoriasRunas e pergaminhos

Transform into Bloodfly
Runas e pergaminhos
70
Transform into Wolf
Runas e pergaminhos
55
Transform into Molerat
Runas e pergaminhos
40x2
Transform into Scavenger
Runas e pergaminhos
40
Fist of Wind
Runas e pergaminhos
35x4
Healing
Runas e pergaminhos
10x8
Luz
Runas e pergaminhos
5x10
Anéis e amuletos
Comida e poções

Essence of Healing
Comida e poções
25x8
Essence of Magic Energy
Comida e poções
24x6
Mild Healing Herbs
Comida e poções
16x12
Raven Herbs
Comida e poções
13x10
Grave Moss
Comida e poções
10x4
Lunanaceae
Comida e poções
6x4
Solanaceae
Comida e poções
6x4
Flame Thorn
Comida e poções
5x6
Water
Comida e poções
4x8
Hellcap
Comida e poções
3x8
Livros e documentos

First circle of magic
Livros e documentos
50
Map of the Swamp Camp
Livros e documentos
40
As Vespas-de-Sangue
Livros e documentos
40
The circle of Novices
Livros e documentos
25
Os valores são o valor base do item em minério - os pedaços de minério mágico que são a única moeda da Colônia.
Também ensina
2 habilidadesOnde encontrar Baal Cadar
Combate
Their stats
Level 30+300 XP600
Health
70
Strength
55
Dexterity
200
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedBaal Cadar's own protection values per damage channel - what your hits are reduced by. The GUR armour above is their gear.
Their weapon
No signature weapon is recorded for Baal Cadar, so the matchup below uses their stats and a typical GUR weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Baal Cadar in 15 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
40
per connecting swing · 15 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Baal Cadar's health at Gothic.
Unarmed (fists) (70 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Saque
Confirmed drops

Fist of Wind
Carried

Extract of Magic Energy
Carried
x4
Dreamcall
Carried
x2
Parchment
Carried
x4
These are the items Baal Cadar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


