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Bandido armourModerada

Classe de inimigo

Bandido

New Camp hired blade, rank and file. Encontre um genérico e estes são os números que você pode esperar enfrentar.

Saúde
100
Força
10
Destreza
30
Ameaça
Moderada

Dá para vencer um?

Estes são números típicos da classe, não de uma criatura fixa. A força, saúde e equipamento exatos mudam de um Bandido para o outro, então use isto como um guia para a luta, não como leitura exata.

Their stats

100

Health

10

Strength

30

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

Typical Bandit kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

Blood HarvesterTypical Bandit weapon
Damage
68
Damage type
Edge
Needs Strength
55
Worth
1305

Typical Bandit weapon, shown as a guide. The exact sidearm varies by instance.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·2 to 3 hits to drop

You drop Bandit in 2 to 3 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Bandit's health.

Bandit's Edge armour0 (est.)
Their hit on you55 to 93

Blood Harvester (about 30 Dexterity) drops you in 1 to 2 hits through your armour.

Typical Bandit weapon; the exact one varies.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Outros tipos de inimigos