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Ore Baron armourLetal

Classe de inimigo

Ore Baron

Old Camp ruler, plated and all but unkillable early on. Encontre um genérico e estes são os números que você pode esperar enfrentar.

Saúde
800
Força
80
Destreza
70
Ameaça
Letal

Dá para vencer um?

Estes são números típicos da classe, não de uma criatura fixa. A força, saúde e equipamento exatos mudam de um Ore Baron para o outro, então use isto como um guia para a luta, não como leitura exata.

Their stats

800

Health

80

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Heavy Ore Baron ArmorOre Baron armour
Edge30
Blunt80
Point80
Energy8
Fire15
Ice15
Wind15

Typical Ore Baron kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

No weapon on record. They likely fight with fists or a plain camp tool.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous18 to 30 per hit·27 to 45 hits to drop

You drop Ore Baron in 27 to 45 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

18 to 30

per swing · 27 to 45 hits to drop

A weak-spot hit can spike higher.

Target health

Ore Baron's health.

Ore Baron's Edge armour-30 (est.)
Their hit on you49 to 83

Unarmed (fists) (about 80 Strength) drops you in 1 to 2 hits through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

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