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Mago do Fogo armourAmeaça alta

Classe de inimigo

Mago do Fogo

Saúde
358
Força
37
Ameaça
Ameaça alta

Dá para vencer um?

Estes são números típicos da classe, não de uma criatura fixa. A força, saúde e equipamento exatos mudam de um Mago do Fogo para o outro, então use isto como um guia para a luta, não como leitura exata.

Their stats

Level 50+500 XP

358

Health

37

Strength

35

Dexterity

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their armour

Estimated
Fire RobeFire Mage armour
Edge20
Blunt20
Point5
Energy10
Fire40
Ice10
Wind10

Typical Fire Mage kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

No weapon on record. They likely fight with fists or a plain camp tool.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous40 per hit·9 hits to drop

You drop Fire Mage in 9 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

40

per connecting swing · 9 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Fire Mage's health at Gothic.

Fire Mage's Edge protection-20 (est.)
Their hit on you40

Unarmed (fists) (37 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their Strength is exact; the bare-fist base damage is an estimate.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Outros tipos de inimigos