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LeftyNew Camp

Org Mercenary · New Camp

Lefty

Org Mercenary do New Camp. Fala com o jogador.

Tem diálogoStart
Assentamento
New Camp
Guilda
Org Mercenary
Rotinas
1

Onde encontrar Lefty

Location of Lefty on the overworld map

Local

Região
Assentamento Novo
No mundo aberto Sim

Missões

1 missão

Combate

Their stats

100

Health

10

Strength

30

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Lefty wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Bloodfly StingSignature
Damage
26
Damage type
Blunt
Needs Strength
21
Worth
106

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Even fight36 to 60 per hit·2 to 3 hits to drop

You drop Lefty in 2 to 3 hits; they drop you in 2 to 3.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Lefty's health.

Lefty's Edge armour0
Their hit on you30 to 51

Bloodfly Sting (about 30 Dexterity) drops you in 2 to 3 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Saque

Confirmed drops

These are the items Lefty actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voz e diálogo

Falas dubladas
21
Cenas do herói
9
Tópicos de diálogo
13

Conversas

1 tópico
Oh? Got something better to do, do we? 3 falas
  1. Oh? Got something better to do, do we?
  2. I think you need a reminder who's boss.
  3. I'm done handing out your water.

Mais do New Camp