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KharimOld Camp

Soldier · Old Camp

Kharim

Soldier do Old Camp. Fala com o jogador.

Tem diálogoGuideOwnershipStartWait
Assentamento
Old Camp
Guilda
Soldier
Rotinas
4

Onde encontrar Kharim

Location of Kharim on the overworld map

Local

Região
Assentamento Antigo
No mundo aberto Sim

Missões

1 missão

Combate

Their stats

140

Health

14

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Kharim wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Sting MaceSignature
Damage
25
Damage type
Blunt
Needs Strength
22
Worth
97

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·3 to 4 hits to drop

You drop Kharim in 3 to 4 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 3 to 4 hits to drop

A weak-spot hit can spike higher.

Target health

Kharim's health.

Kharim's Edge armour0
Their hit on you54 to 90

Sting Mace (about 70 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Saque

Confirmed drops

These are the items Kharim actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voz e diálogo

Falas dubladas
26
Cenas do herói
10
Tópicos de diálogo
9

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