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RaykNew Camp

Peasant · New Camp

Rayk

Peasant ze New Camp. Mówi do gracza.

Ma dialogOutsideSleepStart
Obóz
New Camp
Gildia
Peasant
Rutyny
3

Gdzie znaleźć Rayk

Location of Rayk on the overworld map

Lokacja

Region
Nowy Obóz
Na mapie świata Tak

Walka

Their stats

60

Health

6

Strength

20

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Peasant armour

Not confirmed

No martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.

Their weapon

Nail ClubSignature
Damage
11
Damage type
Blunt
Needs Strength
7
Worth
13

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Rayk in 1 to 2 hits; they drop you in 4 to 6.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Rayk's health.

Rayk's Edge armour0 (typical)
Their hit on you15 to 26

Nail Club (about 20 Dexterity) drops you in 4 to 6 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Łup

Confirmed drops

These are the items Rayk actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Głos i dialog

Kwestie głosowe
52
Sceny bohatera
0

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