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Novice · Swamp Camp

Joru

Novice ze Swamp Camp. Mówi do gracza.

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Obóz
Swamp Camp
Gildia
Novice
Rutyny
7

Gdzie znaleźć Joru

Location of Joru on the overworld map

Lokacja

Region
Obóz Bractwa
Na mapie świata Tak

Questy

1 quest

Walka

Their stats

Level 6+60 XP

148

Health

15

Strength

15

Dexterity

55

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Novice's ArmorNovice armour
Edge10
Blunt10
Point5
Energy12
Fire12
Ice12
Wind12

Joru's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.

Their weapon

Lester's MediatorSignature
Damage
60
Damage type
Blunt
Needs Strength
52
Worth
220

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous50 per hit·3 hits to drop

You drop Joru in 3 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

50

per connecting swing · 3 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Joru's health at Gothic.

Joru's Edge protection-10
Their hit on you70

Lester's Mediator (15 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Łup

Confirmed drops

These are the items Joru actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Głos i dialog

Kwestie głosowe
46
Sceny bohatera
11
Tematy dialogowe
10

Rozmowy

8 tematów
Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.3 linie
  1. Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.
  2. Maybe one of the other gurus can help you? I don't know, man. Look around.
  3. Where do I find scrolls with Sleeper magic?
That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.8 linii
  1. That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.
  2. If you want his attention, try and use a magic scroll in his vicinity.
  3. Not a Windfist, of course - try putting one of his students to sleep or something, you get the idea.
  4. Baal Namib, the one by the entrance, is a tough nut. I think Lester might be able to help you out here - just ask him when the old man is not around.
  5. The other gurus aren't as hard to impress ... just make yourself useful, and make sure they notice.
  6. Sure thing - you scratch my back, I scratch yours.
  7. I helped you out. Your turn now: how do I impress the gurus?
  8. All right. Thanks for the tips.
Czyżbyś chciał do nas dołączyć? To dobrze. Niech no pomyślę… Tak, będę w stanie ci pomóc.4 linie
  1. Czyżbyś chciał do nas dołączyć? To dobrze. Niech no pomyślę… Tak, będę w stanie ci pomóc.
  2. Jestem dopiero Nowicjuszem, ale dobrze znam członków naszego obozu.
  3. Chcę, abyś najpierw wyświadczył mi przysługę. Rozmawiałeś już z Fortuno?
  4. Chciałbym zdobyć względy baalów. Mógłbyś mi coś doradzić?
Zatem masz już swoją dzienną rację… Oddaj mi ją, to się dogadamy.2 linie
  1. Zatem masz już swoją dzienną rację… Oddaj mi ją, to się dogadamy.
  2. Jeszcze się zastanowię.
Można go nazwać naszym kwatermistrzem. Rozdaje nam dzienne racje skrętów.2 linie
  1. Można go nazwać naszym kwatermistrzem. Rozdaje nam dzienne racje skrętów.
  2. Jeszcze się zastanowię.
Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them. 3 linie
  1. Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them.
  2. There are ways to work around that, but they are different for each of them. I can give you some tips.
  3. Here are some smoke rolls for you.
Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice. 1 linia
  1. Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice.
Jeszcze nie. Kalom daje nam za mało ziela.5 linii
  1. Jeszcze nie. Kalom daje nam za mało ziela.
  2. Tylko guru dostają wystarczającą ilość, żeby być w stanie dostąpić wyniesienia do wymiaru duchowego.
  3. Ale mi to w sumie nie przeszkadza…. Pewnego dnia sam zostanę guru i wypalę tyle, że będę mógł ujrzeć naszego mistrza w pełnej chwale.
  4. Pewnego dnia…
  5. I jak? Śniący już do ciebie przemówił?

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