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Gor Na VidOld Mine

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Gor Na Vid

TPL ze Old Mine. Mówi do gracza.

Ma dialogSmokeStartTunnel
Obóz
Old Mine
Gildia
TPL
Rutyny
3

Gdzie znaleźć Gor Na Vid

Location of Gor Na Vid on the overworld map

Lokacja

Region
Stara Kopalnia
Na mapie świata Tak

Walka

Their stats

190

Health

19

Strength

60

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Templar's ArmorTemplar armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Gor Na Vid wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Light Two-HanderSignature
Damage
60
Damage type
Edge
Needs Strength
50
Worth
1055

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·4 to 6 hits to drop

You drop Gor Na Vid in 4 to 6 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 4 to 6 hits to drop

A weak-spot hit can spike higher.

Target health

Gor Na Vid's health.

Gor Na Vid's Edge armour0
Their hit on you69 to 115

Light Two-Hander (about 60 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Łup

Confirmed drops

These are the items Gor Na Vid actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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