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GilbertUL

NON · UL

Gilbert

NON ze UL. Mówi do gracza.

Ma dialogStart
Obóz
UL
Gildia
NON
Rutyny
1

Gdzie znaleźć Gilbert

Location of Gilbert on the overworld map

Lokacja

Region
UL
Na mapie świata Tak

Walka

Their stats

60

Health

6

Strength

15

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical NON armour

Not confirmed

No martial armour on record for the NON. Expect little to no protection beyond plain clothing.

Their weapon

Withered AxeSignature
Damage
13
Damage type
Edge
Needs Strength
9
Worth
12

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Gilbert in 1 to 2 hits; they drop you in 4 to 7.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Gilbert's health.

Gilbert's Edge armour0 (typical)
Their hit on you13 to 23

Withered Axe (about 15 Dexterity) drops you in 4 to 7 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Łup

These are the items Gilbert actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Głos i dialog

Kwestie głosowe
4
Sceny bohatera
1
Tematy dialogowe
2

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