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Baal NetbekSwamp Camp

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Baal Netbek

Novice ze Swamp Camp. Mówi do gracza.

Ma dialogStart
Obóz
Swamp Camp
Gildia
Novice
Rutyny
1

Gdzie znaleźć Baal Netbek

Location of Baal Netbek on the overworld map

Lokacja

Region
Obóz Bractwa
Na mapie świata Tak

Walka

Their stats

30

Health

3

Strength

10

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Novice's ArmorNovice armour
Edge0
Blunt5
Point5
Energy0
Fire3
Ice3
Wind3

The armour Baal Netbek wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

HandaxeSignature
Damage
9
Damage type
Edge
Needs Strength
5
Worth
6

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 hit to drop

You drop Baal Netbek in 1 hit; they drop you in 6 to 10.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 1 hit to drop

A weak-spot hit can spike higher.

Target health

Baal Netbek's health.

Baal Netbek's Edge armour0
Their hit on you8 to 14

Handaxe (about 10 Dexterity) drops you in 6 to 10 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Łup

Confirmed drops

These are the items Baal Netbek actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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