Frakcje · 5 obozów
Obozy i gildie Gothic 1 Remake
Bariera stworzyła więzienie; więźniowie stworzyli społeczeństwo. Trzy wielkie obozy i garść wyrzutków dzieli Dolinę między siebie - każdy z własnym prawem, własnymi gildiami i własną ceną wstępu.
- Obozy
- 5
- Populacja
- 508
- Największy
- Old Camp
Old Camp
Iron law under the Old Camp barons.
The largest camp in the Mining Valley. Held by ore-baron Gomez and his Heavy Mercenaries, the Old Camp trades magic ore to the King in exchange for survival supplies. Joining means swearing fealty to the barons and pulling a guard shift on the walls.
Kto go dzierży
New Camp
The free miners who broke the King's monopoly.
A breakaway settlement founded by Lee, ex-King's General. The New Camp mines its own ore and the Water Mages hoard it for a magic ritual to break the Barrier. Templars guard the camp; Org Mercenaries patrol the road.
Kto go dzierży
Swamp Camp
The Sleeper's faithful in the wet south.
A cult settlement deep in the swamps, devoted to the Sleeper. The Gurus brew swamp-weed and worship; Templars enforce silence. They want the Barrier to fall by waking their god - not by destroying it.
Kto go dzierży
Old Mine
The depleted mine the barons abandoned.
The first mine - drained of ore and overrun by Minecrawlers. Still home to old prisoners and forgotten outposts. The deeper levels hide much older secrets.
Kto go dzierży
Free Mine
Where the New Camp pulls its ore.
The independent mine the New Camp diggers work outside the Old Camp's reach. Guarded by Org Mercenaries; raided by Old Camp Guards.
Kto go dzierży
Dołączanie do obozu
Jeden sztandar, a reszta się zamyka
O dolinę rywalizują trzy potęgi: Stary Obóz, Nowy Obóz i Obóz Bractwa Śniącego. Możesz zalecać się do wszystkich trzech naraz i prowadzić każdą linię przyjęcia tak daleko, jak się da. W chwili, gdy zwiążesz się z jednym, drzwi pozostałych dwóch zatrzaskują się na to podejście. Każdy ma pierwszą twarz, którą musisz przekonać, by zacząć: Thorus otwiera drogę do Starego Obozu, Lares do Nowego Obozu, a Lester do Obozu Bractwa.
Gildie · 20
Frakcje wewnątrz obozów
Każdy obóz daje schronienie kilku gildiom. Najemnicy i magowie, nowicjusze i templariusze, obywatele i banici - dwadzieścia odrębnych frakcji w całej Dolinie, każda z własnym pancerzem, własnymi zasadami, własnym składem.

Citizen
107Free workers and traders inside the camps. No formal weapons training, often armed with clubs and short blades.

Guard
104Old Camp watch-guards. The first line at the camp gate.

Novice
76Initiates of the Sleeper's cult in the Swamp Camp. Wear simple robes and serve the Gurus.

Org Mercenary
68Free-camp mercenaries paid in ore. Independent contractors who guard the New Camp's road.

TPL
55Templars - armoured guardians of the Sleeper's temple in the Swamp Camp.

Soldier
45King's-trained warriors, mostly serving the New Camp under Lee. Disciplined and well-armored.

Peasant
28Farmers, cooks, and ore-handlers inside the camps. Unarmed and unranked.

BAN
27Bandits - outlaws who refuse all three camps and prey on travelers.

STT
27Sleeper Templars - Sleeper-loyal warriors hidden in temple precincts.

SFB
17Sleeper Faith Brothers - initiates devoted to waking the Sleeper.

GUR
10Gurus - high-tier monks of the Sleeper's cult, masters of runes and swamp-rituals.

KDW
6KDW guild members in the Mining Valley.

Fire Mage
5The Magicians of Fire - Innos's order - sheltered in the Old Camp inside the Castle. They study the runes that bind the Barrier.

Mercenary
5Heavy guards of the Old Camp. Loyal to the barons and the ore trade. Wear heavy armor; field one- and two-handed steel.

WOC
5WOC guild members in the Mining Valley.

SC
3SC guild members in the Mining Valley.

IE
2IE guild members in the Mining Valley.

WSC
2WSC guild members in the Mining Valley.

NON
1NON guild members in the Mining Valley.

Diego's Men
1Diego's small band - the original break-out crew who survived the dust of the prison-fall.