MercanteWater Mage · Campo Nuovo
Riordian
Water Mage del Campo Nuovo. Un mercante da cui comprare e a cui vendere, con 13 beni che addestra anche in Mana.
- Campo
- Campo Nuovo
- Ruolo
- Water Mage
- In stock
- 13 beni
Compra e vende
13 beniCibo e pozioni

Essence of Healing
Cibo e pozioni
25x8
Essence of Magic Energy
Cibo e pozioni
24x6
Mild Healing Herbs
Cibo e pozioni
16x12
Raven Herbs
Cibo e pozioni
13x10
Grave Moss
Cibo e pozioni
10x4
Lunanaceae
Cibo e pozioni
6x4
Solanaceae
Cibo e pozioni
6x4
Flame Thorn
Cibo e pozioni
5x6
Water
Cibo e pozioni
4x8
Hellcap
Cibo e pozioni
3x8
Merci

Remedy
Merci
50
Molerat grease
Merci
5x3
Lab flask
Merci
2x10
I valori sono il valore base dell'oggetto in minerale - i pezzi di minerale magico che sono l'unica valuta della Colonia.
Insegna anche
1 abilitàDove trovare Riordian
Combattimento
Their stats
Level 50+500 XP2,000
Health
150
Strength
150
Dexterity
2,000
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedRiordian's own protection values per damage channel - what your hits are reduced by. The KDW armour above is their gear.
Their weapon
No signature weapon is recorded for Riordian, so the matchup below uses their stats and a typical KDW weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Riordian in 2000 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
1
per connecting swing · 2000 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Riordian's health at Gothic.
Unarmed (fists) (150 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Bottino
Confirmed drops

Extract of Magic Energy
Carried
x4
Ball Lightning
Carried

Lab flask
Carried

Syrianic oil
Carried

Mercury
Carried

Ore Nugget
Carried
x9
These are the items Riordian actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









