MarchandBandit · Bandit Camp
Torik
Bandit du Bandit Camp. Un marchand à qui acheter et à qui vendre, proposant 25 marchandises.
- Camp
- Bandit Camp
- Rôle
- Bandit
- En stock
- 25 marchandises
Achète & vend
25 marchandisesNourriture & potions

Essence of Healing
Nourriture & potions
25x6
Mild Healing Herbs
Nourriture & potions
16x6
Raven Herbs
Nourriture & potions
13x4
Rice Schnapps
Nourriture & potions
13x8
Grilled Meat
Nourriture & potions
7x6
Bread
Nourriture & potions
6x4
Flame Thorn
Nourriture & potions
5x3
Rice
Nourriture & potions
5x10
Water
Nourriture & potions
4x6
Hellcap
Nourriture & potions
3x4
Clés

Lockpick
Clés
15x14
Marchandises

Northern Dark
Marchandises
15x5
Parchment
Marchandises
15x4
Leather strips
Marchandises
14x4
Iron
Marchandises
11x3
Green Novice
Marchandises
8x8
Willow wood
Marchandises
7x4
Candle
Marchandises
6x3
Lab flask
Marchandises
2x4
Arrow
Marchandises
1x28
Bolt
Marchandises
1x16
Ore Nugget
Marchandises
1x45
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.
Où trouver Torik
Combat
Their stats
140
Health
14
Strength
100
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Torik wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Torik in 3 to 5 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
33 to 55
per swing · 3 to 5 hits to drop
A weak-spot hit can spike higher.
Torik's health.
Scepter (about 100 Dexterity) drops you in 1 to 2 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
These are the items Torik actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
