MarchandOutsider · Ancienne mine
Alberto
Outsider du Ancienne mine. Un marchand à qui acheter et à qui vendre, proposant 17 marchandises.
- Camp
- Ancienne mine
- Rôle
- Outsider
- En stock
- 17 marchandises
Achète & vend
17 marchandisesNourriture & potions
Clés

Lockpick
Clés
15x4
Marchandises

Candle
Marchandises
6x2
Plate
Marchandises
2x5
Tumbler
Marchandises
2x5
Arrow
Marchandises
1x26
Bolt
Marchandises
1x12
Ore Nugget
Marchandises
1x32
Wooden spoon
Marchandises
1x8
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.
Où trouver Alberto
Combat
Their stats
120
Health
12
Strength
70
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Alberto wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Alberto in 3 to 5 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
24 to 40
per swing · 3 to 5 hits to drop
A weak-spot hit can spike higher.
Alberto's health.
Crude Sword (about 70 Dexterity) drops you in 1 to 2 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
These are the items Alberto actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.



