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Fingers Formateur

Outsider · Ancien camp

Fingers

Outsider du Ancien camp. Dépense tes points d'apprentissage ici pour étudier Lockpicking, Pickpocketing.

Camp
Ancien camp
Rôle
Outsider
Enseigne
2 compétences

Enseigne

2 compétences

Où trouver Fingers

Location of Fingers on the overworld map

Lieu

Camp
Ancien camp
Sur la carte du monde
Oui

Combat

Their stats

Level 8+80 XP

224

Health

25

Strength

28

Dexterity

120

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Shadow's DressShadow armour
Edge21
Blunt21
Point22
Energy14
Fire20
Ice18
Wind12

Fingers's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.

Their weapon

Thorn of WoundsSignature
Damage
18
Damage type
Edge
Needs Strength
15
Worth
38

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous39 per hit·6 hits to drop

You drop Fingers in 6 hits; they drop you in 3.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

39

per connecting swing · 6 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Fingers's health at Gothic.

Fingers's Edge protection-21
Their hit on you38

Thorn of Wounds (25 Strength) drops you in 3 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Fingers actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Plus de formateurs du Ancien camp