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RatfordNew Camp

Org Mercenary · New Camp

Ratford

Org Mercenary du New Camp. Parle au joueur.

A des dialoguesStart
Camp
New Camp
Guilde
Org Mercenary
Routines
1

Où trouver Ratford

Location of Ratford on the overworld map

Lieu

Région
Nouveau camp
Sur la carte du monde Oui

Combat

Their stats

90

Health

9

Strength

30

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Ratford wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Bloodfly StingSignature
Damage
26
Damage type
Blunt
Needs Strength
21
Worth
106

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Even fight36 to 60 per hit·2 to 3 hits to drop

You drop Ratford in 2 to 3 hits; they drop you in 2 to 3.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Ratford's health.

Ratford's Edge armour0
Their hit on you30 to 51

Bloodfly Sting (about 30 Dexterity) drops you in 2 to 3 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

Confirmed drops

These are the items Ratford actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voix et dialogues

Répliques vocales
23
Scènes du héros
0

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