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QuentinCamp des bandits

BAN · Camp des bandits

Quentin

BAN du Camp des bandits (situé à Bandit Camp). Parle au joueur.

A des dialoguesStart
Camp
Camp des bandits
Guilde
BAN
Routines
1

Où trouver Quentin

Location of Quentin on the overworld map

Lieu

Région
Bandit Camp
Sur la carte du monde Oui

Combat

Their stats

140

Health

14

Strength

100

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Bandit's DressBandit armour
Edge5
Blunt10
Point10
Energy0
Fire2
Ice2
Wind2

The armour Quentin wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

MaceSignature
Damage
35
Damage type
Blunt
Needs Strength
27
Worth
197

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous33 to 55 per hit·3 to 5 hits to drop

You drop Quentin in 3 to 5 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

33 to 55

per swing · 3 to 5 hits to drop

A weak-spot hit can spike higher.

Target health

Quentin's health.

Quentin's Edge armour-5
Their hit on you78 to 130

Mace (about 100 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

Confirmed drops

These are the items Quentin actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voix et dialogues

Répliques vocales
86
Scènes du héros
0

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