New CampSoldier · New Camp
Gorn
Soldier du New Camp. Parle au joueur.
- Camp
- New Camp
- Guilde
- Soldier
- Routines
- 24
Où trouver Gorn
Équipement signature
Mentionné en conversation
2 personnesÉtat dans l'histoire
- ·SleeperTest_Gorn - Combat
- ·Sleeper Temple Region Trait Dream Gorn
Combat
Their stats
1,000
Health
100
Strength
85
Dexterity
20
Mana
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Gorn wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Gorn in 17 to 28 hits; they drop you in 1.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 17 to 28 hits to drop
A weak-spot hit can spike higher.
Gorn's health.
Gorn's Revenge (about 100 Strength) drops you in 1 hit through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
Confirmed drops

Gorn's Revenge
Signature weapon
372Gorn's Axe
Carried

Wine
Carried
x5
Elixir of Healing
Carried
x99
Essence of Magic Energy
Carried
These are the items Gorn actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voix et dialogues
- Répliques vocales
- 171
- Scènes du héros
- 32
- Sujets de dialogue
- 34
Conversations
4 sujetsIf by that you mean joining us mercs, you'll have to be a way better fighter. Doesn't matter what kind of steel, but you have to be good with it.4 répliques
- If by that you mean joining us mercs, you'll have to be a way better fighter. Doesn't matter what kind of steel, but you have to be good with it.
- Not to mention you have to know your way around the Colony.
- To say it plainly, no chance in the world Lee would sign you up as of now. But you could try Lares and his gang.
- How do I join the New Camp?
Well, the huts are all taken. But you could go and take Shrike's.6 répliques
- Well, the huts are all taken. But you could go and take Shrike's.
- He's a bandit, who just claimed the hut by the edge of the cavern the other day. It was empty, but actually, it belonged to us.
- The mercenaries. Mercs and bandits don't share the same quarters - and normally, Lares' men know better then to hog this side of the cave.
- Teach Shrike a lesson, and you can have that hut for yourself.
- Where can I sleep around here?
- Who's "us"?
Good. Torlof just told me he'd give that guy a good beating, but seems you were faster. Well done. 2 répliques
- Good. Torlof just told me he'd give that guy a good beating, but seems you were faster. Well done.
- Shrike "relocated" to another hut.
Yeah. We protect the diggers in the New Mine, and the ore pile of the Water Mages.4 répliques
- Yeah. We protect the diggers in the New Mine, and the ore pile of the Water Mages.
- You might have heard of our commander - Lee. He's a former general, and he put together the best fighters of the Colony to start a mercenary crew.
- That's us.
- "Mercenary of the Mages?"








