armure de guilde Ore Hunter
Improved Ore Armor
Nearly impenetrable. There is no better protection.
Tranchant
Épées & haches
Provides defense against the cutting edges of swords and axes.
Contondant
Masses & marteaux
Provides defense against the crushing blows of maces.
Perforant
Flèches & carreaux
This protection reduces the piercing damage from arrows and bolts.
Énergie
Runes & parchemins
Reduces damage from magical energy attacks such as lightning bolts.
Feu
Flamme & lave
Designed to shield against the intense heat of flames, this protection ensures you're less affected by fire-based attacks and hazards.
Glace
Givre & froid
Protects against freezing attacks and icemagic.
Vent
Rafales & tempêtes
Defends against the crushing force of wind-based magic.
- Guilde
- Ore Hunter
- Total
- 330
- Super armure
- 40
- Classe
- Panoplie
Types de dégâts
- Tranchant · Épées & haches
- 100
- Contondant · Masses & marteaux
- 100
- Perforant · Flèches & carreaux
- 30
- Énergie · Runes & parchemins
- 20
- Feu · Flamme & lave
- 40
- Glace · Givre & froid
- 20
- Vent · Rafales & tempêtes
- 20