HändlerBandit · Bandit Camp
Torik
Bandit des Bandit Camp. Ein Händler, bei dem du kaufen und an den du verkaufen kannst, führt 25 Waren.
- Lager
- Bandit Camp
- Rolle
- Bandit
- Auf Lager
- 25 Waren
Kauft & verkauft
25 WarenNahrung & Tränke

Essenz heilender Kraft
Nahrung & Tränke
25x6
Milde Heilkräuter
Nahrung & Tränke
16x6
Rabenkraut
Nahrung & Tränke
13x4
Reisschnaps
Nahrung & Tränke
13x8
Gebratenes Fleisch
Nahrung & Tränke
7x6
Brot
Nahrung & Tränke
6x4
Flammendorn
Nahrung & Tränke
5x3
Reis
Nahrung & Tränke
5x10
Wasser
Nahrung & Tränke
4x6
Höllenpilz
Nahrung & Tränke
3x4
Schlüssel

Dietrich
Schlüssel
15x14
Waren

Schwarzer Weiser
Waren
15x5
Leere Spruchrolle
Waren
15x4
Lederstreifen
Waren
14x4
Eisen
Waren
11x3
Grüner Novize
Waren
8x8
Weidenholz
Waren
7x4
Kerze
Waren
6x3
Laborflasche
Waren
2x4
Arrow
Waren
1x28
Bolt
Waren
1x16
Erzbrocken
Waren
1x45
Die Werte sind der Grundwert des Items in Erz – die Brocken magischen Erzes, die die einzige Währung der Kolonie sind.
Wo du Torik findest
Kampf
Their stats
Level 14+140 XP500
Health
100
Strength
40
Dexterity
165
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedTorik's own protection values per damage channel - what your hits are reduced by. The BAN armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Torik in 20 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
25
per connecting swing · 20 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Torik's health at Gothic.
Scepter (100 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Herrscherstab
Equipped weapon
100
Dietrich
Carried

Erzbrocken
Carried
x4
Reis
Carried

Fackel
Carried
x2
Brot
Carried

Langbogen
Carried

Arrow
Carried
x13
These are the items Torik actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
