HändlerOutsider · Old Mine
Alberto
Outsider des Old Mine. Ein Händler, bei dem du kaufen und an den du verkaufen kannst, führt 17 Waren.
- Lager
- Old Mine
- Rolle
- Outsider
- Auf Lager
- 17 Waren
Kauft & verkauft
17 WarenRüstung
Nahrung & Tränke
Schlüssel

Dietrich
Schlüssel
15x4
Waren

Kerze
Waren
6x2
Schüssel
Waren
2x5
Becher
Waren
2x5
Arrow
Waren
1x26
Bolt
Waren
1x12
Erzbrocken
Waren
1x32
Kochlöffel
Waren
1x8
Die Werte sind der Grundwert des Items in Erz – die Brocken magischen Erzes, die die einzige Währung der Kolonie sind. Was du tatsächlich zahlst oder erhältst, skaliert mit der Marge des Händlers und deinem Ansehen.
Wo du Alberto findest
Kampf
Their stats
120
Health
12
Strength
70
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Alberto wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Alberto in 3 to 5 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
24 to 40
per swing · 3 to 5 hits to drop
A weak-spot hit can spike higher.
Alberto's health.
Crude Sword (about 70 Dexterity) drops you in 1 to 2 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
These are the items Alberto actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.



