AusbilderGuru · Swamp Camp
Baalcadar
Guru des Swamp Camp. Gib hier deine Lernpunkte aus, um Mana, Alchemy zu studieren.
- Lager
- Swamp Camp
- Rolle
- Guru
- Lehrt
- 2 Fähigkeiten
Lehrt
2 Fähigkeiten- Steigert Mana

Mana
AttributeMana fuels your magical abilities.
1 learning point per attribute point.

Alchemy
MagieAllows you to brew potions from ingredients you find in the world.
Taught by the Swamp Sect Gurus and camp alchemists along their storyline.
Lernpunkte kommen aus Quests und Kills. Die meisten Ausbilder verlangen das richtige Ansehen bei ihrem Lager – und manchmal ein bestimmtes Kapitel der Geschichte –, bevor sie dich annehmen.
Wo du Baalcadar findest
Kampf
Their stats
300
Health
30
Strength
70
Dexterity
Base attributes at Gothic (Standard) difficulty.
Typical GUR armour
Not confirmedTypical GUR kit, shown as a guide. The exact armour varies from one GUR to the next, so treat these as a rough guide.
Their weapon
No signature weapon is recorded for Baal Cadar, so the matchup below uses their stats and a typical GUR weapon as a guide.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Baal Cadar in 5 to 9 hits; they drop you in 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 5 to 9 hits to drop
A weak-spot hit can spike higher.
Baal Cadar's health.
Unarmed (fists) (about 70 Dexterity) drops you in 2 hits through your armour.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.
Loot
Confirmed drops

Extract of Magic Energy
Carried
x4
Dreamcall
Carried
x2
Parchment
Carried
x4
Sells / stock

Ring of Defense
For sale
200
Ring of Flame Protection
For sale
175
Ring of Spiritual Power
For sale
120
Transform into Bloodfly
For sale
70
Transform into Wolf
For sale
55
First circle of magic
For sale
50
Map of the Swamp Camp
For sale
40
The Bloodflies
For sale
40
Transform into Molerat
For sale
40x2
Transform into Scavenger
For sale
40
Fist of Wind
For sale
35x4
Essence of Healing
For sale
25x8
The circle of Novices
For sale
25
Essence of Magic Energy
For sale
24x6
Mild Healing Herbs
For sale
16x12
Parchment
For sale
15x34
Raven Herbs
For sale
13x10
Grave Moss
For sale
10x4
Healing
For sale
10x8
Lunanaceae
For sale
6x4
Solanaceae
For sale
6x4
Flame Thorn
For sale
5x6
Light
For sale
5x10
Molerat grease
For sale
5x3
Water
For sale
4x8
Hellcap
For sale
3x8
Lab flask
For sale
2x10
Ore Nugget
For sale
1x16
These are the items Baal Cadar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


