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Gor Na TothSwamp Camp

TPL · Swamp Camp

Gor Na Toth

TPL des Swamp Camp. Spricht mit dem Spieler.

Hat DialogStart
Lager
Swamp Camp
Gilde
TPL
Routinen
1

Wo du Gor Na Toth findest

Location of Gor Na Toth on the overworld map

Ort

Region
Sumpflager
In der Oberwelt Ja

Lehrt

4 Fähigkeiten

Kampf

Their stats

Level 16+160 XP

392

Health

100

Strength

80

Dexterity

200

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Templar's ArmorTemplar armour
Edge30
Blunt30
Point25
Energy28
Fire30
Ice28
Wind28

Gor Na Toth's own protection values per damage channel - what your hits are reduced by. The TPL armour above is their gear.

Their weapon

Custodian's BladeSignature
Damage
71
Damage type
Edge
Needs Strength
56
Worth
1404

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous30 per hit·14 hits to drop

You drop Gor Na Toth in 14 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30

per connecting swing · 14 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Gor Na Toth's health at Gothic.

Gor Na Toth's Edge protection-30
Their hit on you166

Custodian's Blade (100 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Gor Na Toth actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

Sprachzeilen
0
Helden-Szenen
12
Dialogthemen
5

Gespräche

4 Themen
Cor Angar spoke to you? What did he say?1 Zeile
  1. Cor Angar spoke to you? What did he say?
I see. He must have a high opinion of you - he hardly speaks to anybody.3 Zeilen
  1. I see. He must have a high opinion of you - he hardly speaks to anybody.
  2. It's a great honor that he noticed you at all. The last time he dayned to speak to me was two months ago - can you believe it?
  3. He told me to return once I'm a templar.
... What? Oh, oh, I see. His wish shell be me command! 3 Zeilen
  1. ... What? Oh, oh, I see. His wish shell be me command!
  2. Onwards, Gor Na Toth! A holy quist awaits you!
  3. Just how much he HATES those pesky swampsharks.
What? No, never! He would never say that, not about ME!2 Zeilen
  1. What? No, never! He would never say that, not about ME!
  2. Only that you're unworthy of a templar's armor.

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