Skip to content
GothicWiki
Cor KalomSwamp Camp

GUR · Swamp Camp

Cor Kalom

GUR des Swamp Camp. Spricht mit dem Spieler.

Hat DialogAfterInvocationCallsleeperCampDividedDiscussionOwnershipPreachPreparePotionsForOneHourStart
Lager
Swamp Camp
Gilde
GUR
Routinen
8

Wo du Cor Kalom findest

Location of Cor Kalom on the overworld map

Ort

Region
Sumpflager
In der Oberwelt Ja

Kampf

Their stats

Level 30+300 XP

600

Health

80

Strength

50

Dexterity

50

Mana

200

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Novice's ArmorNovice armour
Edge18
Blunt18
Point12
Energy30
Fire60
Ice30
Wind30

Cor Kalom's own protection values per damage channel - what your hits are reduced by. The GUR armour above is their gear.

Their weapon

Kalom's SwordSignature
Damage
70
Damage type
Edge
Needs Strength
55
Worth
264

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous42 per hit·15 hits to drop

You drop Cor Kalom in 15 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

42

per connecting swing · 15 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Cor Kalom's health at Gothic.

Cor Kalom's Edge protection-18
Their hit on you145

Kalom's Sword (80 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Cor Kalom actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

Sprachzeilen
0
Helden-Szenen
2
Dialogthemen
1

Mehr aus dem Swamp Camp