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ArlinBanditenlager

BAN · Banditenlager

Arlin

BAN des Banditenlager (zu finden im/in Bandit Camp). Spricht mit dem Spieler.

Hat DialogFearHomeStart
Lager
Banditenlager
Gilde
BAN
Routinen
3

Wo du Arlin findest

Location of Arlin on the overworld map

Ort

Region
Bandit Camp
In der Oberwelt Ja

Kampf

Their stats

140

Health

14

Strength

100

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Bandit's DressBandit armour
Edge5
Blunt10
Point10
Energy0
Fire2
Ice2
Wind2

The armour Arlin wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

TorchSignature
Damage
1
Damage type
Blunt
Needs Strength
5
Worth
2

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous33 to 55 per hit·3 to 5 hits to drop

You drop Arlin in 3 to 5 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

33 to 55

per swing · 3 to 5 hits to drop

A weak-spot hit can spike higher.

Target health

Arlin's health.

Arlin's Edge armour-5
Their hit on you57 to 96

Torch (about 100 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

Confirmed drops

These are the items Arlin actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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