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Scorpio 训练师

Guard · Old Camp

Scorpio

Old Camp的Guard。在此花费你的学习点来研习Crossbow。

营地
Old Camp
身份
Guard
教授
1 项技能

教授

1 项技能

学习点来自任务与击杀。大多数训练师在收你为徒前,要求你与其营地有恰当的声望——有时还要推进到某个剧情章节。

在哪里找到 Scorpio

Location of Scorpio on the overworld map

地点

营地
Old Camp
在主世界

战斗

Their stats

160

Health

16

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Warder's ArmorOld Camp Guard armour
Edge10
Blunt10
Point10
Energy0
Fire4
Ice4
Wind4

The armour Scorpio wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Warder's SwordSignature
Damage
32
Damage type
Edge
Needs Strength
22
Worth
165

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous30 to 50 per hit·4 to 6 hits to drop

You drop Scorpio in 4 to 6 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 4 to 6 hits to drop

A weak-spot hit can spike higher.

Target health

Scorpio's health.

Scorpio's Edge armour-10
Their hit on you58 to 97

Warder's Sword (about 70 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

战利品

Confirmed drops

These are the items Scorpio actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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