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Horatio 训练师

Peasant · 新营地

Horatio

新营地的Peasant。在此花费你的学习点来研习力量。

营地
新营地
身份
Peasant
教授
1 项技能

教授

1 项技能

学习点来自任务与击杀。大多数训练师在收你为徒前,要求你与其营地有恰当的声望——有时还要推进到某个剧情章节。

在哪里找到 Horatio

Location of Horatio on the overworld map

地点

营地
新营地
在主世界

战斗

Their stats

90

Health

9

Strength

45

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Peasant armour

Not confirmed

No martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.

Their weapon

CutterSignature
Damage
15
Damage type
Edge
Needs Strength
10
Worth
18

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Even fight36 to 60 per hit·2 to 3 hits to drop

You drop Horatio in 2 to 3 hits; they drop you in 2 to 3.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Horatio's health.

Horatio's Edge armour0 (typical)
Their hit on you33 to 55

Cutter (about 45 Dexterity) drops you in 2 to 3 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

战利品

Confirmed drops

These are the items Horatio actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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