派系 · 5 座营地
Gothic 1 Remake 营地与公会
屏障造就了一座监狱;囚徒造就了一个社会。三座大营地和零散的流亡者把山谷瓜分——各有自己的律法、自己的公会,以及自己的入伙代价。
- 营地
- 5
- 人口
- 508
- 最大
- Old Camp
Old Camp
Iron law under the Old Camp barons.
The largest camp in the Mining Valley. Held by ore-baron Gomez and his Heavy Mercenaries, the Old Camp trades magic ore to the King in exchange for survival supplies. Joining means swearing fealty to the barons and pulling a guard shift on the walls.
谁掌控它
New Camp
The free miners who broke the King's monopoly.
A breakaway settlement founded by Lee, ex-King's General. The New Camp mines its own ore and the Water Mages hoard it for a magic ritual to break the Barrier. Templars guard the camp; Org Mercenaries patrol the road.
谁掌控它
Swamp Camp
The Sleeper's faithful in the wet south.
A cult settlement deep in the swamps, devoted to the Sleeper. The Gurus brew swamp-weed and worship; Templars enforce silence. They want the Barrier to fall by waking their god - not by destroying it.
谁掌控它
Old Mine
The depleted mine the barons abandoned.
The first mine - drained of ore and overrun by Minecrawlers. Still home to old prisoners and forgotten outposts. The deeper levels hide much older secrets.
谁掌控它
Free Mine
Where the New Camp pulls its ore.
The independent mine the New Camp diggers work outside the Old Camp's reach. Guarded by Org Mercenaries; raided by Old Camp Guards.
谁掌控它
加入营地
一面旗帜竖起,其余皆关闭
三股势力争夺山谷:旧营地、新营地,以及沉睡者兄弟会的沼泽营地。你可以同时讨好三方,并把每条入会线推进到极限。然而一旦你许诺投靠其一,另外两营的门就会在那次通关中关闭。每座营地都有一张你必须先赢得好感才能开始的初始面孔:Thorus 开启通往旧营地的路,Lares 开启新营地,Lester 开启沼泽营地。
公会 · 20
营地内部的派系
每座营地都庇护着数个公会。雇佣兵与法师、新手与圣堂武士、市民与亡命徒——山谷中共二十个各不相同的派系,各有自己的护甲、自己的规矩、自己的名册。

Citizen
107Free workers and traders inside the camps. No formal weapons training, often armed with clubs and short blades.

Guard
104Old Camp watch-guards. The first line at the camp gate.

Novice
76Initiates of the Sleeper's cult in the Swamp Camp. Wear simple robes and serve the Gurus.

Org Mercenary
68Free-camp mercenaries paid in ore. Independent contractors who guard the New Camp's road.

TPL
55Templars - armoured guardians of the Sleeper's temple in the Swamp Camp.

Soldier
45King's-trained warriors, mostly serving the New Camp under Lee. Disciplined and well-armored.

Peasant
28Farmers, cooks, and ore-handlers inside the camps. Unarmed and unranked.

BAN
27Bandits - outlaws who refuse all three camps and prey on travelers.

STT
27Sleeper Templars - Sleeper-loyal warriors hidden in temple precincts.

SFB
17Sleeper Faith Brothers - initiates devoted to waking the Sleeper.

GUR
10Gurus - high-tier monks of the Sleeper's cult, masters of runes and swamp-rituals.

KDW
6KDW guild members in the Mining Valley.

Fire Mage
5The Magicians of Fire - Innos's order - sheltered in the Old Camp inside the Castle. They study the runes that bind the Barrier.

Mercenary
5Heavy guards of the Old Camp. Loyal to the barons and the ore trade. Wear heavy armor; field one- and two-handed steel.

WOC
5WOC guild members in the Mining Valley.

SC
3SC guild members in the Mining Valley.

IE
2IE guild members in the Mining Valley.

WSC
2WSC guild members in the Mining Valley.

NON
1NON guild members in the Mining Valley.

Diego's Men
1Diego's small band - the original break-out crew who survived the dust of the prison-fall.