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派系 · 5 座营地

Gothic 1 Remake 营地与公会

屏障造就了一座监狱;囚徒造就了一个社会。三座大营地和零散的流亡者把山谷瓜分——各有自己的律法、自己的公会,以及自己的入伙代价。

营地
5
人口
508
最大
Old Camp
149 人

Old Camp

Iron law under the Old Camp barons.

The largest camp in the Mining Valley. Held by ore-baron Gomez and his Heavy Mercenaries, the Old Camp trades magic ore to the King in exchange for survival supplies. Joining means swearing fealty to the barons and pulling a guard shift on the walls.

谁掌控它

Citizen55
Guard55
STT18
Fire Mage5
进入营地
121 人

New Camp

The free miners who broke the King's monopoly.

A breakaway settlement founded by Lee, ex-King's General. The New Camp mines its own ore and the Water Mages hoard it for a magic ritual to break the Barrier. Templars guard the camp; Org Mercenaries patrol the road.

谁掌控它

Org Mercenary54
Soldier29
Peasant28
KDW6
进入营地
104 人

Swamp Camp

The Sleeper's faithful in the wet south.

A cult settlement deep in the swamps, devoted to the Sleeper. The Gurus brew swamp-weed and worship; Templars enforce silence. They want the Barrier to fall by waking their god - not by destroying it.

谁掌控它

Novice60
TPL33
GUR8
WSC2
进入营地
73 人

Old Mine

The depleted mine the barons abandoned.

The first mine - drained of ore and overrun by Minecrawlers. Still home to old prisoners and forgotten outposts. The deeper levels hide much older secrets.

谁掌控它

Citizen44
Guard19
STT4
SC3
进入营地
61 人

Free Mine

Where the New Camp pulls its ore.

The independent mine the New Camp diggers work outside the Old Camp's reach. Guarded by Org Mercenaries; raided by Old Camp Guards.

谁掌控它

Guard18
SFB15
Soldier15
Citizen7
进入营地

加入营地

一面旗帜竖起,其余皆关闭

三股势力争夺山谷:旧营地、新营地,以及沉睡者兄弟会的沼泽营地。你可以同时讨好三方,并把每条入会线推进到极限。然而一旦你许诺投靠其一,另外两营的门就会在那次通关中关闭。每座营地都有一张你必须先赢得好感才能开始的初始面孔:Thorus 开启通往旧营地的路,Lares 开启新营地,Lester 开启沼泽营地。

公会 · 20

营地内部的派系

每座营地都庇护着数个公会。雇佣兵与法师、新手与圣堂武士、市民与亡命徒——山谷中共二十个各不相同的派系,各有自己的护甲、自己的规矩、自己的名册。