勝てるか?
これはこの分類の典型的な数値であって、固定された一体の生物ではない。正確な筋力、体力、装備はTemplarごとに変わるため、正確な数値ではなく戦いの目安として扱おう。
Their stats
190
Health
19
Strength
85
Dexterity
Base attributes at Gothic (Standard) difficulty.
Their armour
EstimatedTypical Templar kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
- Damage
- 30
- Damage type
- Edge
- Needs Strength
- 20
- Worth
- 145
Typical Templar weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Templar in 4 to 6 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 4 to 6 hits to drop
A weak-spot hit can spike higher.
Templar's health.
Judgment Sword (about 85 Dexterity) drops you in 1 to 2 hits through your armour.
Typical Templar weapon; the exact one varies.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.