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Novice armour低脅威

敵の分類

Novice

Sect Camp acolyte, barely trained and lightly clad. 標準的な個体に出会えば、戦い抜くことになるのはこの数値だ。

体力
40
筋力
4
技量
10
脅威
低脅威

勝てるか?

これはこの分類の典型的な数値であって、固定された一体の生物ではない。正確な筋力、体力、装備はNoviceごとに変わるため、正確な数値ではなく戦いの目安として扱おう。

Their stats

40

Health

4

Strength

10

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Novice's ArmorNovice armour
Edge0
Blunt5
Point5
Energy0
Fire3
Ice3
Wind3

Typical Novice kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

No weapon on record. They likely fight with fists or a plain camp tool.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Novice in 1 to 2 hits; they drop you in 7 to 12.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Novice's health.

Novice's Edge armour0 (est.)
Their hit on you7 to 13

Unarmed (fists) (about 10 Dexterity) drops you in 7 to 12 hits through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

他の敵タイプ