勝てるか?
これはこの分類の典型的な数値であって、固定された一体の生物ではない。正確な筋力、体力、装備はNoviceごとに変わるため、正確な数値ではなく戦いの目安として扱おう。
Their stats
40
Health
4
Strength
10
Dexterity
Base attributes at Gothic (Standard) difficulty.
Their armour
EstimatedTypical Novice kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
No weapon on record. They likely fight with fists or a plain camp tool.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Novice in 1 to 2 hits; they drop you in 7 to 12.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 1 to 2 hits to drop
A weak-spot hit can spike higher.
Novice's health.
Unarmed (fists) (about 10 Dexterity) drops you in 7 to 12 hits through your armour.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.